Squad running drills. Group movement is starting to come together, and next comes giving them something to fight. #gamedev #indiegame
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Hauler run back to base. The colony lives or dies on logistics, so getting these routes right is a big part of the work right now. #WIPWednesday #indiedev
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Sensors and C2 will be realistic and physics based. You'll have to work hard to build awareness across the huge 1:1 scale maps on the Lunar South Pole.
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Infantry Squad mounting up. Plan is to build a pretty complex combat system. Building blocks right now.
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Small unit tactics on the moon. Still trying to get everyone to move right, but its coming along.
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Map’s 60×60 km, 1:1. Sensors, O2, and battery decide how far you can stray from a hub — same mess as the real Moon.
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Initial map will be Faustini Crater on the lunar South Pole, so super low sun illumination, permanently shadowed regions (with water ice), and instant decisions required from the player. You’ll have to balance solar power initially with the need for ice and O2, particularly with a 14 day day/night cycle.
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