Moon Base Game (@MoonBaseGame) header
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Making the game I want to play. Build a colony and wage war at the Lunar South Pole.

Joined October 2026
Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)Photo by Moon Base Game (@MoonBaseGame)
Holding the line on the Moon. Turrets up, squad dug in, and something's coming over the ridge. #indiedev #gamedev #indiegame
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Squad running drills. Group movement is starting to come together, and next comes giving them something to fight. #gamedev #indiegame
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Territories of the Roman Empire by the approximate number of years as part of the empire.
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Greece being the longest lived part is crazy. I mean it’s obvious but still weird to see like this.
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I wonder what the cartels are building with Claude code rn
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Probably building dashboards that provide critical business insights for senior leaders
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The technology for ai video games has gotten really good really fast but as far as I can tell no one is making games people actually want to play. Just like "woah look what ai can make now"
I don’t know how to code, but somehow I made this game entirely from scratch in just a few days with AI and it's 2x the size of Skyrim! Made with, Fable 5.2 & Opus 5.5 , Tesana, Three.js and Tripo for 3D models & Blender. AOD - Age of Dragon - (No worries BioWare, I can take it solo from here) Everything you see and hear is Code (21B+ tokens) and 3D models How I made this and crazy stats in the comments 1/5
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Getting close! Honestly wasn’t until @claudeai released Opus 5.5 that it started to really become possible. And still takes time and work.
Replying to @clemmygames
Here's mine: Build a colony, seize terrain, and go to war on the moon. 1:1 scale @NASA terrain scans (from LRO), in depth combat systems with real doctrinal tactics, and realistic sensor networks. #wipwed #IndieDevs
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It's #wishlistwednesday! Show me your indie games!
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Here's mine: Build a colony, seize terrain, and go to war on the moon. 1:1 scale @NASA terrain scans (from LRO), in depth combat systems with real doctrinal tactics, and realistic sensor networks. #wipwed #IndieDevs
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Indie game dev bros, Show us your trailers below ⤵️ lets all connect 🤝
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Hauler run back to base. The colony lives or dies on logistics, so getting these routes right is a big part of the work right now. #WIPWednesday #indiedev
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Nou kenbe pwomès nou… Nou detwi kay Lanmò San Jou ak katye jeneral gang 400 Mawozo a. Pifò ladan yo kouri ale san yo pa menm eseye goumen. Ala lach yo lach! 🥲
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You only have to kill a couple more satanic gang leaders until you unlock the Apache Longbow! Almost there!
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We're excited to help provide power and communications to @NASAMoonBase 🔋📶 Components for the Mini-Communications and Solar Tower (miniCAST) - which will support future Moon Base activities - will be integrated and tested at #NASAMarshall. READ MORE: go.nasa.gov/4eVZPlA
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There’ll be no war on the moon 📌
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We’re gonna do so much war on the moon it’ll make your head spin
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NEW: Haiti's prime minister praises El Salvador's president Nayib Bukele for unleashing fury on Haitian gangs. About 20 gang gunmen were killed following an attack targeting the 400 Mawozo gang, according to the Miami Herald. Bukele shared a post in Haitian Creole announcing that Salvadoran forces had destroyed the 400 Mawozo gang’s headquarters and the home of the gang's leader, Lanmò San Jou. Haiti's prime minister, Alix Didier Fils-Aime, praised the attacks against the gangs. "I salute the commitment of the Salvadoran forces in the fight against gangs..." he said. "Hats off to President Nayib Bukele for your support and commitment to the national fight against gangs... THE GANGS WILL GET NO SLEEP!"
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You have to pass the daytime rocket attack mission so you can unlock the NVGs and laser guidance kits from Raytheon
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we are on the cusp of self deploying and replicating space stations and you are blackpilling and filling your heart with earthly folly. the heavens declare the glory of God and the firmament showeth his handiwork
BREAKING: A robot developed by Caltech and funded by DARPA has successfully built part of a structure in orbit without astronauts, marking what researchers describe as the first autonomous construction of a structure in space. The experiment, called ASTRA, uses a robotic arm to retrieve individual structural tubes and connecting joints, then assemble them into sections of a larger framework directly in orbit. Launched aboard a SpaceX Falcon 9 in March, the system has spent approximately six months in space testing the technology. The robot successfully constructed a new section of a truss structure, demonstrating that spacecraft could eventually assemble large structures from smaller components rather than launching them fully assembled. The experiment is part of DARPA's NOM4D program, which aims to enable construction of enormous structures in orbit, potentially hundreds of meters or even kilometers across. Potential applications include: > Giant space telescopes > Large satellite communications antennas > Orbital solar power stations >Future space infrastructure too large to fit inside conventional rockets The demonstration did not complete the full planned antenna, but establishes an important proof of concept for autonomous orbital construction. The technology could eventually allow the size of structures built in space to exceed the physical limits of the rockets used to launch their components. Link to official report submitted by Caltech: sciencedaily.com/releases/20…
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People have no idea how weird things are going to get in the next few years. We just sent an atheist around the moon and when he got back to earth immediately asked for the chaplain.
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Sensors and C2 will be realistic and physics based. You'll have to work hard to build awareness across the huge 1:1 scale maps on the Lunar South Pole.
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My game, Packroad is being built with help of AI. It’s also made with months of work, sleepless nights, and a lot of coffee.
There’s AI slop made in a single day, and then there’s a developer using AI to build a game over 6 to 12 months. Don’t even compare the two. 🤦🏻‍♂️
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How do you make a cool landing pod sequence? 🤔 #aseprite #gamedev
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Sick. One thing that makes lunar visuals so cool is no air, so thruster dust shoots out flat and drops instead of billowing.
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New awards. New mission updates. More progress toward a Moon Base. We're advancing commercial lunar deliveries, a nuclear-powered rover, launch and orbital transfer services, and infrastructure to support a sustained human presence on the Moon: nasa.gov/news-release/nasa-a…
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Rooting for all of it. I'm building a game set at the lunar south pole, and that low sun makes it the most dramatic place I can think of for a base.
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BREAKING: NASA has announced a nuclear-powered rover to hunt for ice at the Moon’s south pole, targeting launch in late 2028 aboard a Blue Origin lander. Called PROMISE, the six-wheeled rover is designed to operate through long lunar nights and explore permanently shadowed terrain where ice may be preserved. Its drill will reach roughly one meter underground to investigate resources that could support a sustained human presence. The planned 18-month mission will also gather data to help NASA select landing sites and plan future lunar infrastructure. NASA’s Jet Propulsion Laboratory will build the rover using spare components and test hardware from the Curiosity and Perseverance Mars missions. Blue Origin received a $94 million base contract for delivery, with an additional $140 million performance-based option.
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A rover built to ride out the lunar night at the south pole is huge. In my game the haulers are still at the mercy of their batteries.
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It's #ShowMeSunday! Indie devs, what have you been working on this week? Drop your games, screenshots or trailers below! Always looking for new indie games to check out and share with the community.
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Building a lunar colony RTS set at the moon's south pole. Here's an infantry firing line from the current build.
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BREAKING NEWS: You could learn how to make a game before AI existed Just saying.
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You know if you’re already a capable developer on your own, using the new tools will just make you faster and better. Kind of silly to fight something that’s insanely useful and not going away. The market will adjust regardless
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