Squad running drills. Group movement is starting to come together, and next comes giving them something to fight. #gamedev #indiegame
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Replying to @UpdatingOnRome
Greece being the longest lived part is crazy. I mean it’s obvious but still weird to see like this.
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Replying to @Dunetsk
Probably building dashboards that provide critical business insights for senior leaders
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Replying to @coldhealing
Getting close! Honestly wasn’t until @claudeai released Opus 5.5 that it started to really become possible. And still takes time and work.
Replying to @clemmygames
Here's mine: Build a colony, seize terrain, and go to war on the moon. 1:1 scale @NASA terrain scans (from LRO), in depth combat systems with real doctrinal tactics, and realistic sensor networks. #wipwed #IndieDevs
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Replying to @clemmygames
Here's mine: Build a colony, seize terrain, and go to war on the moon. 1:1 scale @NASA terrain scans (from LRO), in depth combat systems with real doctrinal tactics, and realistic sensor networks. #wipwed #IndieDevs
Hauler run back to base. The colony lives or dies on logistics, so getting these routes right is a big part of the work right now. #WIPWednesday #indiedev
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Replying to @nayibbukele
You only have to kill a couple more satanic gang leaders until you unlock the Apache Longbow! Almost there!
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Replying to @CollinRugg
You have to pass the daytime rocket attack mission so you can unlock the NVGs and laser guidance kits from Raytheon
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Replying to @NASA_Marshall @NASAMoonBase
But NASA, have you considered how much power and comms WAR ON THE MOON would require?
Replying to @uncledoomer
People have no idea how weird things are going to get in the next few years. We just sent an atheist around the moon and when he got back to earth immediately asked for the chaplain.
Sensors and C2 will be realistic and physics based. You'll have to work hard to build awareness across the huge 1:1 scale maps on the Lunar South Pole.
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Replying to @redshift_lab
Sick. One thing that makes lunar visuals so cool is no air, so thruster dust shoots out flat and drops instead of billowing.
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Replying to @NASAMoonBase
Rooting for all of it. I'm building a game set at the lunar south pole, and that low sun makes it the most dramatic place I can think of for a base.
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Replying to @outerspacetoday
A rover built to ride out the lunar night at the south pole is huge. In my game the haulers are still at the mercy of their batteries.
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Replying to @JacobIndieAdv
Building a lunar colony RTS set at the moon's south pole. Here's an infantry firing line from the current build.
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Replying to @IndieGameJoe
You know if you’re already a capable developer on your own, using the new tools will just make you faster and better. Kind of silly to fight something that’s insanely useful and not going away. The market will adjust regardless
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